So the current poly count is at 3503, which I'm really pleased with as I didn't set a poly count limit because I always try to do low poly stuff anyway. When I'm modeling I naturally merge vertex's and delete faces when they're not needed so that's worked in my favor and yes I know the normal map is a bit wrong. I'm hoping I might be able to get away with it, like it will look good anyway but if not I'm going to have to do an interesting fix to it :/

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