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| The tech demo explosion |
Turns out this is STUPIDLY hard. The guy made it in 3DS Max using the FumeFX plug in and then took cross section renders (which is what the grey plains are)
Then importing them into UE4 as a Sub UV texture. Then things happen in the Material editor....
....which is super confusing and I have no idea what the guy is doing and I can't even hope to recreate this even if I did have the faintest idea on how to use the more advanced techniques.
What I will do instead is try to get a render out in Maya as well as research how to build explosions in UE4 however if it's as difficult as the above method then I will just go back to breaking Maya.




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